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Jacabo Konpaku Genin Puppets
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Jacabo Konpaku Genin Puppets
Name: Chinmoku
Rank: C (Ranks with Jacabo)
Description:
Chinmoku, is a special kind of puppet. Different from most in the world he is only useable by one group of people. The Konpkau, he is a puppet made from Jacabo's darkness release KKG. Molded as he sees fit at the moment, Jacabo can alter him and his make up as needed. Cause him to fall into the shadows and transfer him from location to location. This change allows the puppet at the cost of chakra to be repaired in battle and have a supply and array of weapons only limited by the shadows, as well as Jacabo's chakra and imagination. Dude to the main purpose of the puppet being sneak in kills this puppet is nimble and capable of making the weapons it needs. It also has the height of around 5'8
Devices: Like all of Jacabo's puppets, this one makes use of a special poison he has made using the Konpaku KKG and shadows. It has the ability to have it's composition changed as needed. To make blade weapons that extend from it's arms, and is able to spew poisonous gas from it's mouth and other openings created as needed.
Weapons: Base weapon Change
Primary Use: Using a minute amount of chakra at a time, Jacabo can change the make up of his puppets weapons. From arm blades to spikes protruding from the arms, and wires that can affect the area. Given based on what Jacabo makes it may be limited, in use based on his personal knowledge so the intention is to overwhelm them with a constant change. All of which hold the Konpaku poison Jacabo has made
Weapons: Shadow senbon Launcher
Primary Use: Offensive. It allows The puppet to fire shadow and or Kunai made of shadows from any place Jacabo chooses on the puppet. Arms, chest or legs or places, these senbon are all coated with the same poison and are capable to be made in the same poison as everything else. They also have a wide range and area of effect.
Weapons: Tendril/Spike fire
Primary Use: Offensive. It allows The puppet to fire shadow spikes or tendrils to bind or impale an enemy. Like the puppets and all of their weapons the spikes/tendrils are drenched in Jacabo's specially made poison.
Weapons: Poison shooter
Primary Use: Offensive. It allows The puppet to Poison built into it upon it being made, via gas or liquid. The poison can be fired by fumes, that form on the puppet, or by the mouth. Inhaling the gas will infect a person with either the poison running through their system or getting an antidote.
Name: Keshi saru
Rank: C (Ranks with Jacabo)
Description:
Keshi saru, is a special kind of puppet. Different from most in the world he is only useable by one group of people. The Konpkau, he is a puppet made from Jacabo's darkness release KKG. Molded as he sees fit at the moment, Jacabo can alter him and his make up as needed. Cause him to fall into the shadows and transfer him from location to location. This change allows the puppet at the cost of chakra to be repaired in battle and have a supply and array of weapons only limited by the shadows, as well as Jacabo's chakra and imagination. Due to the main purpose of this puppet meant to double as offensive/defensive it is much larger in stature standing at a giant 10 feet at the current moment, more than enough to defend Jacabo, he also carries a massive array or weapons and is of large stature to completely barrage an area. It's size gives it quite a bit of power to defend against attacks.
Devices: Like all of Jacabo's puppets, this one makes use of a special poison he has made using the Konpaku KKG and shadows. It has the ability to have it's composition changed as needed. To make blade weapons that extend from it's arms, and is able to spew poisonous gas from it's mouth and other openings created as needed.
Weapons: Base weapon Change
Primary Use: Using a minute amount of chakra at a time, Jacabo can change the make up of his puppets weapons. From shadow senbon, Kunai and gas launchers too something that can equate to small darkness missles to help send the gas farther.
Weapons: Shadow senbon Launcher
Primary Use: Offensive. It allows The puppet to fire shadow and or Kunai made of shadows from any place Jacabo chooses on the puppet. Arms, chest or legs or places, these senbon are all coated with the same poison and are capable to be made in the same poison as everything else. They also have a wide range and area of effect.
15 meters
Weapons: Poison shooter
Primary Use: Offensive. It allows The puppet to Poison built into it upon it being made, via gas or liquid. The poison can be fired by fumes, that form on the puppet, or by the mouth. Inhaling the gas will infect a person with either the poison running through their system or getting an antidote. Unlike Chimonku Hoshu can fire the gas like missles and gas bombs/bullets formed with the shadow. Increasing the range of fire
10 meters (Liquid)-20 meters (Gas)
Origin:
b]Weapons:[/b] Missile Launcher
Primary Use: Offensive. Using the missile launchers on it's back to barrage areas. It generally explodes in a fit of gas or liquid of the poison. Or even exploding with the darkness causing a massive amount of damage. To an area, it is also the puppets largest range of attack.
b]Weapons:[/b] Shield of Darkness
Primary Use: Defensive. Jacabo is able to make this puppet form a shield to defend himself from attack. The shield thickness is enough to defend against C-rank jutsu's and even explosive tags.
Weapons: Tendril/Spike fire
Primary Use: Offensive. It allows The puppet to fire shadow spikes or tendrils to bind or impale an enemy. Like the puppets and all of their weapons the spikes/tendrils are drenched in Jacabo's specially made poison.
The puppets have a weakness, to light based attacks. Funnily enough this makes them more weak to raiton jutsu. After they are damaged Takumi can pay chakra to repair them
D-rank: Minor damage, chipped/broken arm etc
C-rank- Replacing arms and moderate damage, slashes etc
B-rank replacing limbs and reformation
A-rank extreme damage
S-rank able to be reformed as needed.
When making a new weapon, Jacabo must pay an E-rank amount of chakra.
Releasing the poison in a gas state takes a chakra amount equal to the rank it is being released, and continuing to release it in a gas state after that takes D-rank amount of chakra per post Refer to spoiler for poison.
Poison
Rank: C (Ranks with Jacabo)
Description:
- Spoiler:

Chinmoku, is a special kind of puppet. Different from most in the world he is only useable by one group of people. The Konpkau, he is a puppet made from Jacabo's darkness release KKG. Molded as he sees fit at the moment, Jacabo can alter him and his make up as needed. Cause him to fall into the shadows and transfer him from location to location. This change allows the puppet at the cost of chakra to be repaired in battle and have a supply and array of weapons only limited by the shadows, as well as Jacabo's chakra and imagination. Dude to the main purpose of the puppet being sneak in kills this puppet is nimble and capable of making the weapons it needs. It also has the height of around 5'8
Devices: Like all of Jacabo's puppets, this one makes use of a special poison he has made using the Konpaku KKG and shadows. It has the ability to have it's composition changed as needed. To make blade weapons that extend from it's arms, and is able to spew poisonous gas from it's mouth and other openings created as needed.
Weapons: Base weapon Change
Primary Use: Using a minute amount of chakra at a time, Jacabo can change the make up of his puppets weapons. From arm blades to spikes protruding from the arms, and wires that can affect the area. Given based on what Jacabo makes it may be limited, in use based on his personal knowledge so the intention is to overwhelm them with a constant change. All of which hold the Konpaku poison Jacabo has made
Weapons: Shadow senbon Launcher
Primary Use: Offensive. It allows The puppet to fire shadow and or Kunai made of shadows from any place Jacabo chooses on the puppet. Arms, chest or legs or places, these senbon are all coated with the same poison and are capable to be made in the same poison as everything else. They also have a wide range and area of effect.
Weapons: Tendril/Spike fire
Primary Use: Offensive. It allows The puppet to fire shadow spikes or tendrils to bind or impale an enemy. Like the puppets and all of their weapons the spikes/tendrils are drenched in Jacabo's specially made poison.
Weapons: Poison shooter
Primary Use: Offensive. It allows The puppet to Poison built into it upon it being made, via gas or liquid. The poison can be fired by fumes, that form on the puppet, or by the mouth. Inhaling the gas will infect a person with either the poison running through their system or getting an antidote.
Name: Keshi saru
Rank: C (Ranks with Jacabo)
Description:
- Spoiler:

Keshi saru, is a special kind of puppet. Different from most in the world he is only useable by one group of people. The Konpkau, he is a puppet made from Jacabo's darkness release KKG. Molded as he sees fit at the moment, Jacabo can alter him and his make up as needed. Cause him to fall into the shadows and transfer him from location to location. This change allows the puppet at the cost of chakra to be repaired in battle and have a supply and array of weapons only limited by the shadows, as well as Jacabo's chakra and imagination. Due to the main purpose of this puppet meant to double as offensive/defensive it is much larger in stature standing at a giant 10 feet at the current moment, more than enough to defend Jacabo, he also carries a massive array or weapons and is of large stature to completely barrage an area. It's size gives it quite a bit of power to defend against attacks.
Devices: Like all of Jacabo's puppets, this one makes use of a special poison he has made using the Konpaku KKG and shadows. It has the ability to have it's composition changed as needed. To make blade weapons that extend from it's arms, and is able to spew poisonous gas from it's mouth and other openings created as needed.
Weapons: Base weapon Change
Primary Use: Using a minute amount of chakra at a time, Jacabo can change the make up of his puppets weapons. From shadow senbon, Kunai and gas launchers too something that can equate to small darkness missles to help send the gas farther.
Weapons: Shadow senbon Launcher
Primary Use: Offensive. It allows The puppet to fire shadow and or Kunai made of shadows from any place Jacabo chooses on the puppet. Arms, chest or legs or places, these senbon are all coated with the same poison and are capable to be made in the same poison as everything else. They also have a wide range and area of effect.
15 meters
Weapons: Poison shooter
Primary Use: Offensive. It allows The puppet to Poison built into it upon it being made, via gas or liquid. The poison can be fired by fumes, that form on the puppet, or by the mouth. Inhaling the gas will infect a person with either the poison running through their system or getting an antidote. Unlike Chimonku Hoshu can fire the gas like missles and gas bombs/bullets formed with the shadow. Increasing the range of fire
10 meters (Liquid)-20 meters (Gas)
Origin:
b]Weapons:[/b] Missile Launcher
Primary Use: Offensive. Using the missile launchers on it's back to barrage areas. It generally explodes in a fit of gas or liquid of the poison. Or even exploding with the darkness causing a massive amount of damage. To an area, it is also the puppets largest range of attack.
b]Weapons:[/b] Shield of Darkness
Primary Use: Defensive. Jacabo is able to make this puppet form a shield to defend himself from attack. The shield thickness is enough to defend against C-rank jutsu's and even explosive tags.
Weapons: Tendril/Spike fire
Primary Use: Offensive. It allows The puppet to fire shadow spikes or tendrils to bind or impale an enemy. Like the puppets and all of their weapons the spikes/tendrils are drenched in Jacabo's specially made poison.
The puppets have a weakness, to light based attacks. Funnily enough this makes them more weak to raiton jutsu. After they are damaged Takumi can pay chakra to repair them
D-rank: Minor damage, chipped/broken arm etc
C-rank- Replacing arms and moderate damage, slashes etc
B-rank replacing limbs and reformation
A-rank extreme damage
S-rank able to be reformed as needed.
When making a new weapon, Jacabo must pay an E-rank amount of chakra.
Releasing the poison in a gas state takes a chakra amount equal to the rank it is being released, and continuing to release it in a gas state after that takes D-rank amount of chakra per post Refer to spoiler for poison.
Poison
- Spoiler:
- Jacabo Konpaku wrote:Name of Poison: Jinsoku Itami (Swift Pain)
Level of Poison: C
Poison Timer: The poison generally takes one post after being affected to take affect. Though the effects last for 8 posts max before the main effect comes in
Description: The poison is made by combining his chakra with the potent compounds and Jacabo's darkness release. All of his puppets and any weapons they use/make are covered in the poison make contact with them dangerous. Jacabo is also the only person with an already made antidote for the poison. The poison affects the nervous system of the brain, almost like snake poison. Making the body numb and difficult to move as time goes on, as another side effect, nausea and loss of balance come from the impending dehydration and affect to the nervous system. Due to the poison partially at the very least, made from his chakra, Jacabo also has a slightly immunity to the poison.
Post one- The post after being affected via gas or the liquid inhaling their body a person's body part will feel a bit numb. It will be their entire body assuming they inhaled the gas
Post Two- After this they will begin to feel light headed and slightly off balance Assuming they inhaled the gas, if they had it injected or had the liquid form inserted this part of the body will become slower and slightly unresponsive.
Post three- If got the poison in liquid form that has been isolated and not in the blood stream it will become even more unresponsive, requiring 8% more effort to move it. If they inhaled the gas or the poison entered the entire bloodstream then the entire body will be affected, they will have to spend 10% more energy to move the body.
Post four- The isolated part of the poison's affect assuming it was entered through a slash etc, stops here. The part of the body, becoming extremely numb and almost "falling asleep" to the point of being extremely difficult to move. If gas a person will begin to lose their sense of balance
Post five.- The body will be extremely hard to move now with their sense of balance leaving, they will almost feel as if it is slightly hard to stand up and moving at high speeds or around alot can make them nauseas
Post 6- The maximum numbness the body and it becomes extremely difficult to move. Requiring 15% more effort, they also have lost their sense of balance on some level, as if they are drunk
Post-7 Nothing to report here other than a continued loss of balance
Post 8- Here the maximum possible effects making it difficult for a person to move at high speeds or they will feel like the world is turning slightly on it's side and become increasingly nauseous after this effect comes into play it lasts for about 5 posts before wearing off.
Finally a Link http://www.narutor.org/t16583-jacbao-s-poison#153593
Last edited by Jacabo Konpaku on Sun 13 Mar - 3:21; edited 3 times in total

Jacabo Konpaku- New Member
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Re: Jacabo Konpaku Genin Puppets
I need you to give E rank chakra usage for the creation of simple weapons from the shadows. Also repairing your puppet needs a set amount of chakra for how much damage it can heal. Seeing as you have nearly an endless supply of freely manipulated simple weapons. They need weaknesses from light sources. I.e Katon and raiton perhaps or one of the two and forms of light.


"You should never search to exploit my weakness, if you have yet to discover your own"

Amatsu Qilin- Heavenly Demon

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Re: Jacabo Konpaku Genin Puppets
You're being lazy, and this is messy. You need to put the weakness in both of the puppet's descriptions. Also, you have a section for Origin a bunch of times, without any actual description of the origin.
Also, can you link me to the special poison your puppets use?
Also, can you link me to the special poison your puppets use?

Anomily- Missing Ninja

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Re: Jacabo Konpaku Genin Puppets
Edited. Weakness doesn't appear twice because it links to their ability to reform which the chart is under it. Figured that was better than spamming the post with these things, especially since they have the same weaknesses. Though if you really want me too, no problem I'll put them under each puppet.

Jacabo Konpaku- New Member
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Re: Jacabo Konpaku Genin Puppets
Well, I don't have much experience with puppets; however, the only problem I can see is just how much poison these things can put out at once. I mean, your poison was approved now, yes; but it just seems like a lot.
If I see lot of complaints, then I'll unapprove this.
Otherwise, approved.
If I see lot of complaints, then I'll unapprove this.
Otherwise, approved.

Anomily- Missing Ninja

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[Lily]Lilium--Doll- Lilium

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